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Uncharted had dynamic difficulty because it was too short and it had to slow the player down, says former designer
“We can’t charge 60 bucks for a five-hour game with no multiplayer,” the dev team thought Video Game News 18th Aug 2026 / 11:52 am Posted…
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“We can’t charge 60 bucks for a five-hour game with no multiplayer,” the dev team thought Video Game News 18th Aug 2026 / 11:52 am Posted by Chris Scullion A developer who worked on the first Uncharted game says its dynamic difficulty scaling was added to artificially lengthen the game.
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