Thief designer Randy Smith Evergreen refused to work for Xbox… | HappeningNow.news

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Thief designer Randy Smith Evergreen refused to work for Xbox because it would be like 'walking past some stakes with human skulls on them' and pretending 'it'…

The immersive sim will find a way outside of AAA.

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Randy Smith Evergreen has been pitching a nonviolent RPG that mirrors the values of the 1990s Looking Glass titles. The game follows a young American woman traveling through Eastern Europe to locate her missing uncle. Despite the concept, publishers have not shown interest in the project.

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