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Obsidian's Josh Sawyer on RPG cities: 'Compared to a dungeon, generally speaking, a town is 4x the expense per square foot'
In a new Q&A vlog on his YouTube channel, Obsidian studio design director Josh Sawyer took a question about why there are so few RPGs in contemporary urban settings.
AI Summary
In a recent Q&A vlog on his YouTube channel, Obsidian design director Josh Sawyer explained why contemporary RPGs rarely feature urban settings. He said that creating a realistic town is significantly more demanding than building a dungeon, estimating the expense at roughly four times higher per square foot. Sawyer noted that this higher cost and difficulty have been a consistent challenge for developers at both Obsidian and the former Black Isle studio, contributing to the scarcity of RPGs set in modern cities.
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