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In a sea of failed live service games, I'm shocked to see someone trying to make a MOBA
Making a live service game these days feels like trying to shoot an arrow at a flea while blindfolded.
Summary
Making a live service game these days feels like trying to shoot an arrow at a flea while blindfolded. Striking gold with a hot new shooter or other team-based multiplayer game with a quirky twist seems like an exercise in futility, but that isn't stopping developers and publishers from trying to be the next big thing. Personally, if I was trying to enter an already-volatile market, I'd probably be steering well clear of MOBAs.
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