In a sea of failed live service games, I'm shocked to see someone… | HappeningNow.news

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In a sea of failed live service games, I'm shocked to see someone trying to make a MOBA

Making a live service game these days feels like trying to shoot an arrow at a flea while blindfolded.

Source Summary Published September 4, 2026 Brief Under 1 min brief
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Brief read Under 1 min brief 74 words

Summary

Making a live service game these days feels like trying to shoot an arrow at a flea while blindfolded. Striking gold with a hot new shooter or other team-based multiplayer game with a quirky twist seems like an exercise in futility, but that isn't stopping developers and publishers from trying to be the next big thing. Personally, if I was trying to enter an already-volatile market, I'd probably be steering well clear of MOBAs.

Read original at Pcgamer

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Part of MOBA coverage 6 tracked stories

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