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"I Can't Create A Battle Like This" - Miyamoto On The Origins Of NES Mario's Non-Violent Bowser 'Fights'
We imagine that most of you here will have heard of a little game called Super Mario Bros. , right?
AI Summary
At a press conference honoring his Order of Culture award, Shigeru Miyamoto discussed the design of Super Mario Bros.’ final Bowser encounters. He explained that the game’s climax relies on Mario’s jumps rather than a traditional fight, noting that “Mario doesn’t actually fight Bowser.” Miyamoto said the team struggled to devise a conventional boss battle and chose the jump‑based approach instead.
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