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Dark Souls meets Weird West in Guns of Eschaton, and it's a refreshing FPS shake-up for the well-worn formula - even if it's a bit bloody hard
Look, I'll level with you: I was rubbish at Guns of Eschaton during my recent hands-on time. There are some very obvious reasons for that - it's a hard game that doesn't currently especially explain itself very well, for one.
AI Summary
Guns of Eschaton, a first‑person shooter that blends Soulslike mechanics with a Weird West aesthetic, was previewed by Eurogamer. The game is being developed by Eschatology Entertainment and features world design by the late Viktor Antonov, known for his work on Half‑Life 2 and Dishonored. Its setting is described as the Old South, a landscape of dust, blood, false saints, broken history, and occult horror, culminating in a sweeping vista of an endless desert with a giant worm winding over a fracturing mesa beneath looming planets. The preview notes that the game is challenging and does not yet explain its systems clearly, requiring players to adapt.
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