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The Industrial Revolution is the reason RPGs have area-of-effect spells: A PC Gamer Causality Chain™
Causality Chain is a series at PC Gamer exploring the unlikely links between history, culture, and videogames.
AI Summary
PC Gamer’s “Causality Chain” series examines how seemingly unrelated historical moments shape video‑game mechanics. The piece argues that every area‑of‑effect spell—such as Diablo 2’s meteor or Baldur’s Gate 3’s cloud of daggers—traces its lineage to developments in the 18th century, long before modern gaming concepts existed. It notes that the term “warlock dip” originally emerged in that era, distinct from the earlier Salem witch‑trial context. By linking these spells to that period, the article frames contemporary RPG mechanics as part of a broader historical chain.
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