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StarCraft is a narrative-driven shooter with 'a definitive ending' and 'not a seasonal game'
The shooter will have a "beginning, middle, and end," according to StarCraft GM Dan Hay.
AI Summary
StarCraft will be released as an open‑world shooter that follows a clear narrative structure with a beginning, middle and end, rather than a seasonal format. The game’s design was outlined by GM and creative director Dan Hay, who is also known for his work on the Far Cry series. Hay discussed the project with Korean media after the title’s announcement during BlizzCon’s opening ceremony.
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