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Star Wars Zero Company adds new difficulty options that can bring it closer to XCOM
Star Wars Zero Company's 1.2 patch introduces a new granular difficulty system in addition to the usual bugfixes and tweaks.
AI Summary
Star Wars Zero Company’s 1.2 patch adds a granular difficulty system that sits alongside the existing easy, normal, hard and Ironman Beskarboy settings. The new options focus on creative and tactical tweaks—restricting player choices and encouraging more inventive play—rather than simply increasing enemy health. The reviewer notes that applying these modifiers to the game’s default difficulty creates a more engaging challenge than the original hard mode, likening the experience to RPG survival modes or Halo’s skull modifiers.
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