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Riot needed absurd player counts 'in the high hundreds of thousands, if not millions' for 2XKO, dooming it from launch
The cost is too dang high.
AI Summary
Riot reflected that its own unrealistic player‑count expectations—requiring “high hundreds of thousands, if not millions” of users—undermined 2XKO from launch. The company noted a missed window to support the fighting‑game community, citing the release of Street Fighter 6 eight years after 2XKO’s development began. Riot praised its development team’s talent and the game’s quality, but acknowledged the misaligned targets contributed to the title’s failure.
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