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RimWorld drops Unity for its own in-house engine, says your saves still work, so do most mods, and the whole thing runs twice as fast
"We’re announcing update 1.7, which moves RimWorld from Unity to the Waylith Engine, our own in-house engine built by Ludeon Studios. The game looks and plays exactly the same, but in our tests performance is improved by 2-4x.
AI Summary
Ludeon Studios released RimWorld update 1.7, shifting the game from Unity to the studio’s proprietary Waylith Engine. Internal testing showed the new engine delivers a 2‑4‑times performance boost, with a late‑game colony running 2.2 times faster than on version 1.6. The update is available immediately on the unstable beta branch, and the developers confirmed that existing saves and the majority of mods remain compatible.
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