Ray tracing memory usage could be reduced by up to 90% thanks to… | HappeningNow.news

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Ray tracing memory usage could be reduced by up to 90% thanks to 'most significant' DirectX update

While I go 'oo' at every perfectly lit videogame vista, ray tracing can sometimes make my gaming rig go 'HNNNG'. I love a traced ray as much as the next person, but realistic reflections and lighting can be a bit of a memory hog.

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Microsoft is previewing a DirectX update that adds two features—Clustered Geometry and Partitioned TLAS—to cut ray‑tracing memory usage by as much as 90 percent. The update aims to ease the heavy memory demands of realistic reflections and lighting, which often strain older gaming rigs. By introducing technology comparable to Nvidia’s RTX Mega Geometry, the changes could make high‑quality ray tracing more accessible across GPU vendors.

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