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Nintendo explains why Zelda: Ocarina of Time remake’s auto jump was hard to drop
A simple decision to let players jump whenever they wanted has big implications for Zelda: Ocarina of Time remake The decision to drop Link’s auto-jump from Zelda: Ocarina of Time’s Nintendo Switch 2 remake was not a simple one, Nintendo…
AI Summary
Nintendo said the decision to keep an auto‑jump mechanic in the Ocarina of Time remake was difficult because allowing players to jump at any moment would affect core gameplay systems.
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