Nintendo explains why Zelda: Ocarina of Time remake’s auto jump was… | HappeningNow.news

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Nintendo explains why Zelda: Ocarina of Time remake’s auto jump was hard to drop

A simple decision to let players jump whenever they wanted has big implications for Zelda: Ocarina of Time remake The decision to drop Link’s auto-jump from Zelda: Ocarina of Time’s Nintendo Switch 2 remake was not a simple one, Nintendo…

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Nintendo said the decision to keep an auto‑jump mechanic in the Ocarina of Time remake was difficult because allowing players to jump at any moment would affect core gameplay systems.

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