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Indiana Jones and the Great Circle once had a Grand Theft Auto inspired wanted system, because MachineGames was 'afraid' players would kill all the Nazis 'with…
"We penalised shooting so much in that game," says design director Jens Andersson.
AI Summary
Design director Jens Andersson explained that MachineGames heavily penalized shooting in Indiana Jones and The Great Circle, leading the team to create a Grand Theft Auto‑style wanted system. The system was intended to discourage players from simply killing Nazis with guns, reflecting the developers’ desire to emphasize the series’ iconic, non‑lethal archaeology vibe.
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