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GTA 6's NPCs have about 600,000 animations, as well as personality traits that take 'demographic and professional' variables into account
The studio art-directed every one of them, creating around 600,000 animations, but appearance is only the surface.
AI Summary
Rockstar’s art team individually crafted roughly 600,000 animations for Grand Theft Auto VI’s pedestrians, but their design goes beyond visual detail. Each NPC receives a set of personality traits—such as temperament, aggression, and reactions to the player’s actions—that shape how they behave in different situations. The game’s districts feature distinct demographic and professional “textures,” influencing these traits. The complexity of the system briefly overwhelmed the studio, prompting the formation of a dedicated team of writers and producers to manage the workload.
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