Forest of Deceit: Why Localisation Matters When Everyone is Lying | HappeningNow.news

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Forest of Deceit: Why Localisation Matters When Everyone is Lying

The last thing you want in a game about lying is to look suspicious just because you didn’t understand what exactly was happening.

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Summary

The last thing you want in a game about lying is to look suspicious just because you didn’t understand what exactly was happening. Forest of Deceit , the social deduction party game created by Ghost Camp and Thomas Mackinnon ( The Corridor , It Takes a War ) and narrated by Sylvester McCoy (“Doctor Who”, “The Hobbit”) is now localised in six new languages!

Read original at Xbox Wire

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