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"Everyone wants immediate gratification" - Project Zeta studio on making a new action-focused MOBA without all the fluff

There's nothing quite like a good MOBA: the reliance on teamwork, the intricacy of a good build, the ability to pick a character and master them. I've lost many nights of my life to the genre and I regret few of them.

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There's nothing quite like a good MOBA: the reliance on teamwork, the intricacy of a good build, the ability to pick a character and master them. I've lost many nights of my life to the genre and I regret few of them. At the same time, they can be among the most frustrating games to play. Long stretches of downtime can be horrendous, losses can be massive time sinks that break the heart and mind.

Read original at Eurogamer

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