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Dungeons & Dragons: World of Warcraft's class designer 'crammed as much' of the MMO into it so that even veteran tabletop players can experience something new
The upcoming book introduces dozens of new subclasses, spells, and more to D&D's ruleset.
AI Summary
The forthcoming Dungeons & Dragons: World of Warcraft book will add dozens of new subclasses, spells and additional material to the D&D ruleset. James Wyatt serves as the principal game designer and project lead for the title, and he had already been running tabletop games set in Azeroth before taking on the project. Wyatt says the goal is not to limit D&D’s flexibility but to embrace it, allowing even veteran tabletop players to experience fresh content drawn from the MMO.
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