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Despite initial player concerns, Capcom feels good about Onimusha: Way of the Sword's difficulty, and says it has the data to prove it got it right
Even before Onimusha: Way of the Sword came out, the topic of enemy and encounter difficulty was a contentious one.
AI Summary
Capcom’s director Satoru Nihei told Eurogamer that the team believes the difficulty level of Onimusha: Way of the Sword is now correct, and that they have data to back that assessment. Prior to launch, the demo split players: one reviewer found combat exciting and comparable to the Nioh series, while another thought it was overly easy and almost self‑playing. The final release still includes passive enemies that wait to be attacked, but they are far less prominent than in the demo. Nihei says the adjusted challenge meets the team’s target.
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